Cublast app for iPhone and iPad
Developer: ThinkFast Studio
First release : 19 Jul 2015
App size: 84.43 Mb
Are you ready for some arcade fun? Cublast is an all new agility game for your phone!
It’s FREE and it features tilt and touch controls in multiple challenging stages!
Who are we?
We are three students who share one childhood dream: to build our own games. Together we have set up our own indie game studio, and the Cublast adventure is our first big step towards making our dream reality.
Feel free to submit your feedback, we really appreciate it, and it helps us improve our game.
Have fun playing and blast some cubes!
Cublast HD
Recently we have been working on a new project called Cublast HD. It will be released on Steam, Xbox One and the Windows Store. If you love Cublast you will sure love Cublast HD!
It’s like this Cublast but with a lot more new features such as, a level editor and a fast growing community!
If you would like you can contact us through email, you can mail us at: contact@thinkfaststudio.com
Or if you would like you can check out our other pages listed below.
Twitter: https://twitter.com/ThinkFastStudio/
Facebook: https://www.facebook.com/CublastGame/
IndieDB: http://www.indiedb.com/games/cublasthd/
Latest reviews of Cublast app for iPhone and iPad
This sentence would apply to the game the most.
Really really hard, but fun!
Its unbelievably hard, but really fun
The game runs smooth, the tilt controls make it fun, and the leaderboard keep me trying to improve my game. While there may not be many mechanics in this game, Ive enjoyed the simplicity of the concept and excitement of the experience.
The only problem I had was my issue with the level design. The entire stage of levels only consisting of one new mechanic being introduced and nothing else made those mechanics seem weightless in meaning. The timer on certain level also seemed kind of too daunting as the tilting of my device left me with little accuracy. I look for more laid back casual games in apps but the timer made my gameplay rushed and unfulfilling. Overall nice little game that took up an hour of my time. Keep in mind a better introduction for new mechanics and level design around your audience/way at which they interact with your game (the inaccuracy of iOS device motion controls)